The Cyber Economy
Coming soon...Heres a preview
- Steam secondary markets: CSGO skins, LOL, WoW ...
- Online forums: build reputation tagged to an account.
Steam markets are highly illiquid, prone to impersonations and hacks, and hard to appraise. The solution? Built a tiny ecosystem around traders.
- BitSkins.com / OPSkins manage a fleet of steam accounts (bots) to accept deposit of skins
- Gives rise to a managed marketplace, with payouts in fiat and crypto
- Find a medium of exchange. CS:GO doesn't have anything that can be pegged to $1 in a user's inventory. This led to bots where you could buy keys for $1.95- $2.05. A nice arb loop there.
- Steam reputation systems. Users commented on their counterparts
Rough consensus on how to measure reputation
- Reddit threads with confirmed buys/sells on r/GOTrade
- Steam profile '+reps', although spammable
- Escrow's / middlemen
- in game swag (??)
- Slashing mechanism
- Self fulfilling feedback loop
- Unified payment rails
Trades made by a user on a platform slowly increment their reputation.
Ethereum addresses / ENS names
Smart contract suite (exclusively on L2?)
agreed upon means of documenting a fradulent trade + reporting it. Proper consensus on who moderates disputes, and how they're resolved. Can we create a list of 'banned' addresses? Probably
Self fulfilling feedback loop
Obvious choices are to introduce a token and a DAO, align interests through them. However. I'd prefer starting off without a token and focus on PMF.
Unified payment rails
The cyber economy has been around for a while, in a fragmented state. Crypto has the opportunity to unify all of the cyber economy.